Senior Designer @PERFECT WORLD GAMES
Designed systems and gameplay for titles including Forsaken World 2, Forsaken World: Gods & Demons, and Perfect New World.
Assisted the Project Manager in various aspects of project management.
Regularly played and analysed competitor games, producing comprehensive evaluation reports.
Game Designer @CYOU GAMES
Designed systems and gameplay for Illusion Connect Global.
Created events for Free Style 2: Revolution Flying Dunk and managed online operations.
Conducted weekly data analysis and specialised analyses to monitor game performance and inform design decisions.
Game Designer @IQIYI
Designed systems for Battle Warship: Naval Empire.
Identified issues through data analysis and user research, implementing system optimisations to enhance gameplay.