Illusion Connect Global
Roles: Game Designer
Platforms: Phone
Engine: Unity
Genres: Strategy, Card, Auto Battler
This is a cartoon-style card strategy game where I have completed the following tasks:
Gameplay Design, Event Design
Tower Climbing – A gameplay mechanic designed to validate character strength. Its core concept centres on various dungeons with lineup restrictions and specific bonuses, encouraging players to cultivate multiple characters and develop targeted strategies.
Dungeon (Roguelike Mechanic) – This roguelike gameplay element emphasises replayability through buff design, motivating players to build a diverse roster of characters with distinct attributes and traits.
Cooperative Boss Battles – Designed to enhance player interaction by allowing players of different strengths to assist each other. Stronger players can earn extra rewards, while weaker players benefit from better progression through collaboration.
Collaboration Event with RE0 – A key feature of a major DLC, designed with both new and returning players in mind as a marketing highlight. The gameplay focuses on puzzle-solving, with Monopoly-inspired mechanics to integrate the storyline. Players complete each lap to return to the starting point, starting a new cycle and creating a seamless connection between the story and gameplay. This is my most satisfying creative contribution.
Data Analysis
Player Activity and Payment Data – I analysed online player activity and payment data to adjust event rewards and availability, ensuring engagement and spending levels align with expectations.
System Participation – I adjusted gameplay and values to encourage broader player participation by analysing engagement levels across various systems.